﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Drawing;
using System.Windows.Forms;
using Styx;
using Styx.Combat.CombatRoutine;
using Styx.Helpers;
using Styx.Logic;
using Styx.Logic.Combat;
using Styx.Logic.Pathing;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using Styx.Logic.POI;

namespace HarmoniousVigor
{
    public partial class Shaman
    {
        public bool elementalQuestingCombat()
        {
            elementalHexCheckBehavior();
            if (elementalRegularBehavior())
                return false;

            if (elementalInterruptBehavior())
                return true;

            if (!SpellManager.GlobalCooldown)
            {
                if (elementalCrowdControlBehavior())
                    return true;
                if (elementalCombatBehavior())
                    return true;
            }

            return false;
        }
        public bool elementalQuestingHeal()
        {
            return false;
        }
        public bool elementalQuestingBuff()
        {
            if (elementalBuffBehavior())
                return true;
            if (elementalCombatBehavior())
                return true;
            return false;
        }
        public bool elementalQuestingPullSpell()
        {
            return false;
        }
    }
}
